

Thrower: Leader - Nothing has changed here I think, Block and that's about it. GR4: Rookie, fire rehire - No idea what I'm planning on doing with it, maybe some shenanigans with shadowing and diving tackle? The other one I'm thinking getting Guard, Side Step, but not really sure where to go after. GR2+3: Block only - So one is a ball retriever, he'll be getting Big Hand, Sure Hands, Side Step/Two Heads. Gutter Runner 1: Wrestle, Strip Ball - So Horns eventually, with the ease of getting mutations maybe Two Heads too for easy cage diving? Tackle and Side Step eventually. SV2: Rookie, getting fired and rehired - So I'm in two minds about this one, do I make a secondary killer focusing more on big guys/av9 (so go for claw with this player, maybe horns/dauntless) or just a standard utility player (guard, stand firm, MB later on. Stormvermin 1: MB - only skill so far on SV, Tackle is the obvious next choice, do I still want to stack claw MB despite them not working together? Guard, stand firm in the future. It's coming to the end of the season in my league, so I'm looking at what I'm aiming for next time out. With the removal of Claw+MB, more consistent doubles, etc I feel like there's a bit more choice for building skaven teams. Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly: Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's?

Non-GW Mini's for a Unique look for your teams:

Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic!
